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AS AN INTERNAL PRODUCER
October 2011 - (Current Job):
I'm working for Social Point as a producer and designer.
2011: SOCIAL
EMPIRES
(Facebook social game). In charge of game monetization,
designing and controlling the production of new civilizations and
combat units, proposing and managing any kind of daily offers. Also
in charge of ingame currency and resources economy, as well as managing
the production team (artist and programmers) to assure a good balance
between gameplay, qualy and schedule.
December 2008 - September 2011:
I worked on Virtual Toys,
designing and producing videogames for all platforms. I was in charge
of a development team, managing and leading it to assure a good balance
between gameplay, quality and schedule.
2011: FREAK
WARS: TORRENTE ONLINE 2 - beta (PC). Associate
production and some game design tasks.
2010: HELLO
FLOWERZ (DSiWare, PSP/PS3 minis). Team production
and game design.
2009: IMAGINE
RESCUE VET (DSi). Team production.
AS A 3rd PARTY PRODUCER
September 2007- December 2008:
I produced games which developed external teams for Gammick Entertainment
S.L., creating and writing new ideas, controling the entire creation
process, managing outsourcing for our developers, controling deadlines
and milestones of the entire project and assuring the quantity of all
contents, the quality and the budget.
2008: PENGUINS & FRIENDS
(WIIWare). Preproduction and game design.
2008: FAMILY
& FRIENDS PARTY (WIIWare). Thrid party production
and game design.
2008: ELITE
FORCES: UNIT 77 (DS). Third party production.
2008: FRITZ
CHESS (WII, Xbox360,
PS3, DS , IPhone, IPod). Third party production and game design.
AS A VIDEOGAMES TEACHER
2006- 2008: Teacher at the Master
"Diseño y creación de videojuegos" (Design and
creation of Videogames) at the Universitat Politècnica de Catalunya,
teaching game design and texture creation for videogames.
AS A COMPUTER ARTIST
April 2005- September 2007:
Freelance Computer Graphics Artist for advicement and architecture.
AS A
GAME DESIGNER
October
2004- March 2005: Game Designer at Gameloft. Designing some
different mobile games.
October 1991- October 2004: Graphic Artist, Art Director and Game
Designer at Gaelco S.A. Gaelco S.A. is an important company that
creates, realises and produces coin-op arcade games.
2004 - "INMERSION":
(Coin slot machine). Redesign of an early idea for a gamble game,
where I've reorganized everything, added a WW2 submarines ambient
and added new more minigames.
2004 - "QUIZ":
CROSSWORD (Mobile). It's a mobile crosswords game which used the name
of a branded Spanish magazine. I designed the game and did all graphics.
2004 - GAME
"RING
RIDERS" (Coin-op). The game is about a bike competition
in which you have to get the high score to win. To get points you
have to go through coloured rings sited on the way and make some acrobatics
on jumps. I did the game design and associate production, so driving
stile, level design, final art work, etc were under my responsibility.
I've been in charge of a 15 member team (graphics artists and programmers)
assuring project milestones.
2002 - GAME
"ATV
TRACK: QUADS ON AMAZONE" (Coin-op). I worked
on the development of an ATV sport game that rides through the Amazone.
I started with an idea of mine and then I wrote the script of the
game, designed all the stages, the gags that happen on them and adjusted
driving style and playability.
AS AN
ART DIRECTOR
1999 - GAME
"SMASHING
DRIVE"
(Coin-op). I
created together with de game designer, the New York's look in this
game. I made the decoration of some circuits too: 3d modelling, texture
mapping and 2d artist.
AS A
3D ARTIST
1998 - GAME
"ROLLING
EXTREME (STREET LUDGE)"
(Coin-op). In
this sport game I made the decoration of some circuits: 3d modelling,
texture mapping and 2d artist.
1997 - GAME
"RADIKAL
BIKERS"
(Coin-op). I
created all circuits. I made the decoration of some circuits too:
3d modelling, texture mapping and 2d artist.
1996 - GAME
"SPEED
UP" (Coin-op).
I
worked creating the cars an some circuits. 3d modelling, texture mapping
and 2d artist.
AS A
2D ARTIST
1995 - GAME
"TOUCH
AND GO (BEACH VOLEY)"
(Coin-op):
I created all the backgrounds and its landscape animation.
1993 - GAME
"ALLIGATOR
HUNT"
(Coin-op): I
made the design and animation of some enemies, like the main alien
alligator and some alien spaceships.
1992 - GAME
"SQUASH"
(Coin-op):
I created all the backgrounds.
1991 - GAME
"THUNDER
HOOP"
(Coin-op): I
realised the FX of the game, like explosions, special bullets...
EDUCATION
2007:
Cambra de Comerç de Barcelona - "Essential
Aspects in Company Managing"
1988 -
1991: Escola de Comic JOSO - Qualified as a Comic Artist, Illustrator
and Scriptwriter. (www-escolajoso.com)
1980 -
1984: Institut de batxillerat de Sant Feliu de Llobregat - BUP
1991 -
Current days:
My Experience - All I know about videogames was learned doing my job:
3rd Party Production, Internal Team Production, Team Management, Game
Design, Animation, 3D Art, Texturing and 2D Art.
I have a good
command on Microsoft Project, Microsoft Word, Microsoft Excel and Microsoft
Powerpoint. I have also good command on 3dsmax and its different Render
Engines (Mental Ray, Vray, Final Render), Adobe Photoshop, Adobe Premier,
Combustion, Realflow, Image Ready, AutoCad, Autodesk Architectural Desktop
and Dreamweaver.
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