AS AN INTERNAL PRODUCER
December 2008 - (Current Job):
I'm working for Virtual
Toys, designing and producing videogames for all platforms. I'm
in charge of a development team, managing and leading it to assure
a good balance between gameplay, quality and schedule.
2010: HELLO
FLOWERZ (DSiWare, PSP/PS3 minis)
2009: IMAGINE
RESCUE VET (DSi)
AS A 3rd PARTY PRODUCER
September 2007- December 2008:
I produced games which developed external teams for Gammick Entertainment
S.L., creating and writing new ideas, controling the entire creation
process, managing outsourcing for our developers, controling deadlines
and milestones of the entire project and assuring the quantity of
all contents, the quality and the budget.
2008: PENGUINS & FRIENDS
(WIIWare)
2008: FAMILY
& FRIENDS PARTY (WIIWare)
2008: ELITE
FORCES: UNIT 77 (DS)
2008: FRITZ
CHESS (WII, Xbox360,
PS3, DS , IPhone, IPod).
AS A VIDEOGAMES
TEACHER
2006- 2008: Teacher at
the Master "Diseño y creación de videojuegos"
(Design and creation of Videogames) at the Universitat Politècnica
de Catalunya, teaching game design and texture creation for videogames.
AS A COMPUTER
ARTIST
April 2005- September 2007:
Freelance Computer Artist for advicement and architecture.
AS
A GAME DESIGNER
October
2004- March 2005: Game Designer at Gameloft. Designing
4 different thematic mobile games.
October 1991- October 2004: Graphic Artist, Art Director and Game
Designer at Gaelco S.A. Gaelco S.A. is an important company
that creates, realises and produces coin-op arcade games.
2004
- "INMERSION": (Coin slot machine)
Gigames,
a Spanish coin slot machine company, gave me a script of a gamble
game. I rewrote everything and I gave a story, a environment and
Second World War submarines ambient to the game. Moreover, I added
some new sub-games from my own creation.
2004
- "QUIZ": CROSSWORD (Mobile)
I had
the idea of doing a Crosswords game by using the name of the branded
Spanish magazine. I developed the entire idea, I designed all the
interface and I also did the graphics.
2004
- GAME "RING
RIDERS" (Coin-op).
I've
been working on this project for two years. The game is about a
bike competition in which you have to get the high score to win.
To get points you have to go through coloured rings sited on the
way and make some acrobatics on jumps. In this game I wrote the
entire script, designed the stages and adjusted driving style and
playability. I haven't been the art director, but the final art
work were under my responsibility. I've been in charge of a 15 member
team (graphics artists and programmers) controlling all the timings
and completing milestones in the project.
2002
- GAME "ATV
TRACK: QUADS ON AMAZONE" (Coin-op).
During
two years I worked on the development of an ATV sport game that
rides through the Amazone. First, I started with an idea of mine
and then I wrote the script of the game, designed all the stages,
the gags that happen on the stages, and adjusted driving style and
playability. I haven't been the art director, but the final art
work were under my responsibility.
AS
AN ART DIRECTOR
1999
- GAME "SMASHING
DRIVE"
(Coin-op).
I created
together with de game designer, the New York's look in this game.
I made the decoration of some circuits too: 3d modelling, texture
mapping and 2d artist.
AS
A 3D ARTIST
1998
- GAME "ROLLING
EXTREME (STREET LUDGE)"
(Coin-op).
In this
sport game I made the decoration of some circuits: 3d modelling,
texture mapping and 2d artist.
1997
- GAME "RADIKAL
BIKERS"
(Coin-op).
I created
all circuits. I made the decoration of some circuits too: 3d modelling,
texture mapping and 2d artist.
1996
- GAME "SPEED
UP" (Coin-op).
I worked
creating the cars an some circuits. 3d modelling, texture mapping
and 2d artist.
AS
A 2D ARTIST
1995
- GAME "TOUCH
AND GO (BEACH VOLEY)"
(Coin-op):
I created all the backgrounds and its landscape animation.
1993
- GAME "ALLIGATOR
HUNT"
(Coin-op): I
made the design and animation of some enemies, like the main alien
alligator and some alien spaceships.
1992
- GAME "SQUASH"
(Coin-op):
I created all the backgrounds.
1991
- GAME "THUNDER
HOOP"
(Coin-op): I
realised the FX of the game, like explosions, special bullets...
EDUCATION
2007:
Cambra de Comerç de Barcelona - "Essential
Aspects in Company Managing"
1988
- 1991: Escola de Comic JOSO - Qualified as a Comic Artist,
Illustrator and Scriptwriter. (www-escolajoso.com)
1980
- 1984: Institut de batxillerat de Sant Feliu de Llobregat -
BUP
1991
- Current days:
My Working Experience - All I know about videogames was learned
during my working experience. Game Producing, Team Managing, Game
Design, Animation, 3D Art, Texturing and 2D Art.
I have
a good command on 3dsmax and its different Render Engines (Mental
Ray, Vray, Final Render), Photoshop, Premier, Combustion, Realflow,
Image Ready, AutoCad, Autodesk Architectural Desktop. I have also
a good command on Dreamweaver, Microsoft Word, Microsoft Excel and
Microsoft Powerpoint.
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