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GAMMICK
ENTERTAINMENT
AS A PRODUCER
September 2007- (Actual Job): Producer
for Gammick Entertainment S.L. Producing and managing external development
studios that make videogames for Gammick Entertainment, creating and
writing new ideas, controling the entire creation process, managing
outsourcing for our developers, controling deadlines and milestones
of the entire project and assuring the quantity of all contents, the
quality and the budget.
FREELANCE
AS A VIDEOGAME TEACHER
2006- (Actual Job): Teacher at the
Master "Diseño y creación de videojuegos" (Design
and creation of Videogames) at the Universitat Politècnica de
Catalunya, teaching game design and texture creation for videogames.
AS A COMPUTER ARTIST
April 2005- September 2007: Computer
Artist for advicement and architecture.
GAMELOFT
AS A GAME
DESIGNER
October 2004-
March 2005: Game Designer at Gameloft. Designing 4 different thematic
games for mobile: driving, strategic and mini-golf games. Gameloft is
an international company which develops games for mobiles.
GAELCO
October 1991- October 2004: Graphic Artist, Art Director and Game Designer
at Gaelco S.A. Gaelco S.A. is an important company that creates, realises
and produces coin-op arcade games.
AS A GAME
DESIGNER
2004. "INMERSION":
COIN SLOT MACHINE GAME
Gigames,
a Spanish coin slot machine company, gave me a script of a gamble game.
I rewrote everything and I gave a story, a environment and Second World
War submarines ambient to the game. Moreover, I added some new sub-games
from my own creation.
2004- "QUIZ":
CROSSWORD MOBILE GAME
I had the
idea of doing a Crosswords game by using the name of the branded Spanish
magazine. I developed the entire idea, I designed all the interface
and I also did the graphics.
2004- GAME
"RING
RIDERS"
I've been
working on this project for two years. The game is about a bike competition
in which you have to get the high score to win. To get points you have
to go through coloured rings sited on the way and make some acrobatics
on jumps. In this game I wrote the entire script, designed the stages
and adjusted driving style and playability. I haven't been the art director,
but the final art work were under my responsibility. I've been in charge
of a 15 member team (graphics artists and programmers) controlling all
the timings and completing milestones in the project.
2002- GAME
"ATV
TRACK: QUADS ON AMAZONE"
During two
years I worked on the development of an ATV sport game that rides through
the Amazone. First, I started with an idea of mine and then I wrote
the script of the game, designed all the stages, the gags that happen
on the stages, and adjusted driving style and playability. I haven't
been the art director, but the final art work were under my responsibility.
AS AN
ART DIRECTOR
1999- GAME
"SMASHING
DRIVE".
I created
together with de game designer, the New York's look in this game. I
made the decoration of some circuits too: 3d modelling, texture mapping
and 2d artist.
AS A 3D
ARTIST
1998- GAME
"ROLLING
EXTREME (STREET LUDGE)".
In this sport
game I made the decoration of some circuits: 3d modelling, texture mapping
and 2d artist.
1997- GAME
"RADIKAL
BIKERS".
I created
all circuits. I made the decoration of some circuits too: 3d modelling,
texture mapping and 2d artist.
1996- GAME
"SPEED
UP".
I worked
creating the cars an some circuits. 3d modelling, texture mapping and
2d artist.
AS A 2D
ARTIST
1995- GAME
"TOUCH
AND GO (BEACH VOLEY)".
I created all the backgrounds and its landscape animation.
1993- GAME
"ALLIGATOR
HUNT". I made the design and animation of some enemies,
like the main alien alligator and some alien spaceships.
1992- GAME
"SQUASH".
I
created all the backgrounds.
1991- GAME
"THUNDER
HOOP".
I realised the FX of the game, like explosions, special bullets...
EDUCATION
Qualified as
a Comic Artist, Illustrator and Scriptwriter by Escuela de Comic JOSO.
Qualified as "AutoCad and Autodesk Architectural Desktop user: Map
Interpreter 2D and 3D" in CIFO La Violeta.
All my knowledge
about Playability in videogames, 3D modelling and texturing are the fruit
of my own work and experience.
Graduated as Graphic and Cartoon Artist at the Escuela de Cómic
JOSO (www-escolajoso.com)
I have a good
command on 3dsmax and its different Render Engines (Mental Ray, Vray,
Final Render), Photoshop, Premier, Combustion, Realflow, Image Ready,
AutoCad, Autodesk Architectural Desktop. I have also a good command on
Dreamweaver, Microsoft Word, Microsoft Excel and Microsoft Powerpoint.
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