WELLCOME TO XAVI FRADERA'S ARTWORK WEBSITE
 

 

Xavi Fradera en pleno trabajo

 

Welcome to my website.

My name's Xavi Fradera. I've worked in the videogame industry since 1991. I worked as a 2D artist, 3D artist, Art Director, Game Designer and as a Internal and External Producer.

I have a great experience in all videogame creation processes, from the initial idea untill the Gold Master.

 

 

Capable of transmitting enthusiasm to all the team members and creating a highly motivated and effective working atmosphere.

Specialiced on Internal and External Production. Managing all game development processes (both technical and art), very creative in gameplay, assuring quality, budget and schedule. Also confident on dealing with licensors, publishers, technology owners and managing outsourcing.

Thanks for visiting my site.

Click on the icon to contact me.

 

AS AN INTERNAL PRODUCER

December 2008 - (Current Job): I'm working for Virtual Toys, designing and producing videogames for all platforms. I'm in charge of a development team, managing and leading it to assure a good balance between gameplay, quality and schedule.

2010: HELLO FLOWERZ (DSiWare, PSP/PS3 minis)

2009: IMAGINE RESCUE VET (DSi)

AS A 3rd PARTY PRODUCER

September 2007- December 2008: I produced games which developed external teams for Gammick Entertainment S.L., creating and writing new ideas, controling the entire creation process, managing outsourcing for our developers, controling deadlines and milestones of the entire project and assuring the quantity of all contents, the quality and the budget.

2008: PENGUINS & FRIENDS (WIIWare)

2008: FAMILY & FRIENDS PARTY (WIIWare)

2008: ELITE FORCES: UNIT 77 (DS)

2008: FRITZ CHESS (WII, Xbox360, PS3, DS , IPhone, IPod).

AS A VIDEOGAMES TEACHER

2006- 2008: Teacher at the Master "Diseño y creación de videojuegos" (Design and creation of Videogames) at the Universitat Politècnica de Catalunya, teaching game design and texture creation for videogames.

AS A COMPUTER ARTIST

April 2005- September 2007: Freelance Computer Artist for advicement and architecture.

AS A GAME DESIGNER

October 2004- March 2005: Game Designer at Gameloft. Designing 4 different thematic mobile games.
October 1991- October 2004
: Graphic Artist, Art Director and Game Designer at Gaelco S.A. Gaelco S.A. is an important company that creates, realises and produces coin-op arcade games.

2004 - "INMERSION": (Coin slot machine)

Gigames, a Spanish coin slot machine company, gave me a script of a gamble game. I rewrote everything and I gave a story, a environment and Second World War submarines ambient to the game. Moreover, I added some new sub-games from my own creation.

2004 - "QUIZ": CROSSWORD (Mobile)

I had the idea of doing a Crosswords game by using the name of the branded Spanish magazine. I developed the entire idea, I designed all the interface and I also did the graphics.

2004 - GAME "RING RIDERS" (Coin-op).

I've been working on this project for two years. The game is about a bike competition in which you have to get the high score to win. To get points you have to go through coloured rings sited on the way and make some acrobatics on jumps. In this game I wrote the entire script, designed the stages and adjusted driving style and playability. I haven't been the art director, but the final art work were under my responsibility. I've been in charge of a 15 member team (graphics artists and programmers) controlling all the timings and completing milestones in the project.

2002 - GAME "ATV TRACK: QUADS ON AMAZONE" (Coin-op).

During two years I worked on the development of an ATV sport game that rides through the Amazone. First, I started with an idea of mine and then I wrote the script of the game, designed all the stages, the gags that happen on the stages, and adjusted driving style and playability. I haven't been the art director, but the final art work were under my responsibility.

AS AN ART DIRECTOR

1999 - GAME "SMASHING DRIVE" (Coin-op).

I created together with de game designer, the New York's look in this game. I made the decoration of some circuits too: 3d modelling, texture mapping and 2d artist.

AS A 3D ARTIST

1998 - GAME "ROLLING EXTREME (STREET LUDGE)" (Coin-op).

In this sport game I made the decoration of some circuits: 3d modelling, texture mapping and 2d artist.

1997 - GAME "RADIKAL BIKERS" (Coin-op).

I created all circuits. I made the decoration of some circuits too: 3d modelling, texture mapping and 2d artist.

1996 - GAME "SPEED UP" (Coin-op).

I worked creating the cars an some circuits. 3d modelling, texture mapping and 2d artist.

AS A 2D ARTIST

1995 - GAME "TOUCH AND GO (BEACH VOLEY)" (Coin-op): I created all the backgrounds and its landscape animation.

1993 - GAME "ALLIGATOR HUNT" (Coin-op): I made the design and animation of some enemies, like the main alien alligator and some alien spaceships.

1992 - GAME "SQUASH" (Coin-op): I created all the backgrounds.

1991 - GAME "THUNDER HOOP" (Coin-op): I realised the FX of the game, like explosions, special bullets...

EDUCATION

2007: Cambra de Comerç de Barcelona - "Essential Aspects in Company Managing"

1988 - 1991: Escola de Comic JOSO - Qualified as a Comic Artist, Illustrator and Scriptwriter. (www-escolajoso.com)

1980 - 1984: Institut de batxillerat de Sant Feliu de Llobregat - BUP

1991 - Current days: My Working Experience - All I know about videogames was learned during my working experience. Game Producing, Team Managing, Game Design, Animation, 3D Art, Texturing and 2D Art.

I have a good command on 3dsmax and its different Render Engines (Mental Ray, Vray, Final Render), Photoshop, Premier, Combustion, Realflow, Image Ready, AutoCad, Autodesk Architectural Desktop. I have also a good command on Dreamweaver, Microsoft Word, Microsoft Excel and Microsoft Powerpoint.